#ifndef _WOW_CGAMESTATE_CREATE_H_
#define _WOW_CGAMESTATE_CREATE_H_
#include "IGameState.h"

class CAppearanceFacade;
class CUnitBattle;
class CGameStateCreate : public IGameState
{
public:
	CGameStateCreate(GameInstance* pInstance);
	virtual ~CGameStateCreate();
	virtual void Enter();
	virtual void Update();
	virtual E_GAME_STATE Exit();

	CUnitBattle* GetPlayer()
	{
		return m_player;
	}
	
	CUnitBattle*		m_player;
private:
	CAppearanceFacade*	m_caFacade;

};
#endif